Ubisoft will boldly launch Assassin’s Creed Brotherhood into the wake of Black Ops
Few other game companies would dare to launch a new title so close to the launch of Call of Duty Black Ops. But in two prior occasions, Ubisoft has done just fine, selling more than 19 million units of the previous Assassin’s Creed games. That means that the Assassin’s Creed games have sold more than $1 billion worth at retail. Ubisoft launched the original Assassin’s Creed in November, 2007, just after Call of Duty 4 Modern Warfare launched. And it launched Assassin’s Creed II a year ago, just after the launch of Call of Duty Modern Warfare 2.
But the strategy is risky. Gamers are still playing Black Ops, which sold more than $350 million worth of games in just 24 hours after its launch on Nov. 9. The popular multiplayer version of Black Ops will likely keep a lot of gamers occupied. So the Assassin’s Creed Brotherhood title has a lot to overcome to be successful.
“It has become our traditional launch date,” said Tony Key, senior vice president of sales and marketing for Ubisoft in North America, in an interview. “Fortunately, in the past, Call of Duty hasn’t had a negative impact.”
Assassin’s Creed Brotherhood is getting early praise for both its extensive single-player campaign and its new multiplayer mode, where you try to hide in a crowd and find other assassins before they kill you. I’ve played the beta version of that multiplayer mode and it is a lot of fun. The game is a critical one for Ubisoft, which lost money in the past two quarters ended Sept. 30. Two earlier games, Tom Clancy’s Hawx 2 and Ruse, didn’t sell as much as Ubisoft expected in the quarter.
Although the last big Assassin’s Creed game launched just a year ago, Key said the company was able to gather the resources of more than 500 game developers across four studios and crank out a new title this year. Full told, the Brotherhood team took two years to make. But since the team used an existing, battle-tested game engine originally developed for Assassin’s Creed, the team is able to work much more quickly.
“The model is changing for the game industry,” Key said. “This isn’t a matter of time. It’s a resource issue. If you put enough resources into the making of a major game, you can get it out in a year.”
In the past, game publishers would launch a big game and then follow it up with a smaller related title, dubbed an expansion pack. But the giant blockbuster games are in the unique position where it makes sense to throw a ton of developers at the franchise and come out with a game every year. That is what Activision Blizzard is doing with Call of Duty and what Microsoft has started to do with Halo.
The higher costs associated with developing such games help explain the current losses, though Ubisoft says it has reduced costs. Ubisoft has also been spending more money on digital online games, such as the companion game for Assassin’s Creed Brotherhood that Ubisoft launched on Facebook. Ubisoft is also investing heavily in Uplay, its online games services. Ubisoft believes the online games segment will grow 25 percent to 30 percent in the fiscal year ending March 31, 2011.
Ubisoft says that pre-orders for the Brotherhood game — a good measure of potential demand — are ahead of expectations. Key said the company will ship more games on the first day than in the past because the sales channels are fully stocked. The new game uses the same main character from last year’s game, Ezio, a master assassin who is now building up an army of assassins to take on his traditional enemies in a game set during the Italian Renaissance. Ubisoft is launching a marketing campaign focused on letting players build their brotherhoods on YouTube and on other online locations.
“Pre-orders are at 25 percent above last year and initial comments are highly positive about the single player and multiplayer game,” said Yves Guillemot, chief executive of Ubisoft, in the company’s earnings call today.
In negative news, the company further delayed the launch of two games: Tom Clancy’s Chost Recon Future Soldier and Driver San Francisco. Both were previously planned for the fourth fiscal quarter ended March 31, but now they will launch later in 2011.
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