Turbulenz raises $5M for online game platform
English game developer Turbulenz has raised $5 million for its platform for publishing and making money from online browser games.
Scheduled for a 2011 launch, the Guildford, England-based company’s platform allows developers to rapidly create and then publish online games. The company hopes to provide a complete solution for game developers to create content that can be published and monetized on a worldwide basis. In contrast to current game middleware (software tools), this technology has been designed from the ground up for the web.
The company was founded in early 2009 by former directors and programmers from Electronic Arts and Criterion Software. The latter is a tool maker that EA bought and subsequently dismantled. Over the past six months, Turbulenz has been building up its team. James Austin is chief executive and former director of technology at EA, while chief operating officer Gavin Shields is former tech investor at Summit Partners. Dave Galeano is chief technology officer. The company has 14 employees.
The platform works on Windows, Mac, and Linux computers and includes in-game payment systems and console-quality graphics. It’s late to be starting such a company, to be sure, given that there is lots of competition already enabling online games, from Unity Technologies to PlaySpan. But the Criterion and EA pedigree counts for something, as the U.K. operations of those companies had good reputations in the game industry.
Scheduled for a 2011 launch, the Guildford, England-based company’s platform allows developers to rapidly create and then publish online games. The company hopes to provide a complete solution for game developers to create content that can be published and monetized on a worldwide basis. In contrast to current game middleware (software tools), this technology has been designed from the ground up for the web.
The company was founded in early 2009 by former directors and programmers from Electronic Arts and Criterion Software. The latter is a tool maker that EA bought and subsequently dismantled. Over the past six months, Turbulenz has been building up its team. James Austin is chief executive and former director of technology at EA, while chief operating officer Gavin Shields is former tech investor at Summit Partners. Dave Galeano is chief technology officer. The company has 14 employees.
The platform works on Windows, Mac, and Linux computers and includes in-game payment systems and console-quality graphics. It’s late to be starting such a company, to be sure, given that there is lots of competition already enabling online games, from Unity Technologies to PlaySpan. But the Criterion and EA pedigree counts for something, as the U.K. operations of those companies had good reputations in the game industry.
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